Tag Archives: universe

Keys to the Universe “Tireh Defense Force”

As usual! Welcome my friends to another feature from the Terran Myth Universe, or the TMU.

Origins:
Following this is an continuation from the original posts’. Tireh – Part 1, Tireh – Part 2

On this post I will cover the almost lost elements that I forgot to publish weeks ago.

The Tireh Defense Force Options:
Or in a general summary their Mercenary Department.

Years after the creation of their accelerated cloning program, The Tireh quickly found themselves with a vast surplus of clone soldiers. In response to wasting resources on servicemen not serving the Tireh began including a defense package option for the faction or factions that purchased their gates. This was the furthest they were willing to go into the mercenary type of businesses in regards to regional conflicts between lawfully accepted factions.

Lawfully accepted means that they are accepted to be a legitimate government. Not pirates or large criminal forces.

The Defense Force package was a great success, most Tireh “mercenaries” focused on local defense of the systems that homed any of the Tireh Jump Gates.

The Defense force was expanded to include its ability to act as a Disaster aid force and as a peace keeper against pirates (when requested) for defensiveless solar systems.

The Tireh would go on to create its own task forces within the Defense force to contract for these options. Becoming one of the largest military powers in the galaxy to own the smallest amount of territory.

Stay tuned for a continuation of the TDF!

Keys to the Universe “Upcoming Post”

Following this is an excerpt from the original posts. Tireh – Part 1, Tireh – Part 2

Their Defense Force Options:
“Due to their vast Network of gates, the total unknown, the Tireh had to look for unconventional ways to supply its need for a military. Their governing body felt they needed to be able respond to threats, defend their gates and patrol any number of systems, without spreading their resource to thin.

Their answer came to this predicament by the creations of an accelerated cloning program, which would offer them countless of service personnel to meet their needs. As long as they could supply them.

They eventually had over whelming number of clone servicemen in their fleet, and vast amounts of warships with no assigned duties. So the Tireh then created another business, and it was almost mercenary in its method of operation. It also was Subjected to a lot more restrictions than a normal mercenary business. The Tireh took to supply the option of a Defense Force to parties that purchased gates from them. It became a major success.”

Following this post will be the indeptt post!

Keys to the universe is where you find out the “know” for The Terran Myth Universe.

Keys to the Universe: “Tier I”

This is me welcoming you back! I bring you all to another feature from the Terran Myth Universe.

The Developmental Tiers: Part 4 of 4

You Can Find
Part 1 here (Tier IV)
Part 2 here (Tier III)
Part 3 here (Tier II)

Here I will discuss the different levels of development between factions in the Terran Myth Universe. These levels are divided into Tiers; I being the lowest developed while IV is the highest developed. Of course I will only mention those that are introduced in book 1.

Tier I Factions: What to Expect.

-Scarce Power Supplies
-Limited developed Infrastructure
-Numerous Quantities of untapped resources.

Details of what to Expect in Tier I Factions:

-Usually many divisions in society that hinder their growth beyond their home world.

-Basic forms of power generation; nuclear power is the most advanced and limited in Tier I capabilities.

-Energy weapons are banned from from Tier I uses.

– Projectile weapons are only weapons Tier I have access too. (May possess advanced projectile weapons.)

– Subliminal space flight for inner system travels. Limited FTL for galactic travel. Most hitch rides on trade ships.

-Unlikely to have warships, if they do then are subliminal. (Probably heavy armor and weapons- fortresses in space)

-Possible nuclear weapons, but rare.

-Owns only one system and possibly only one major settled planet.

-Genetic Manipulation is prohibited for Tier I as well are clones.

-Heavily regulated factions of near other factions.

Keys to the Universe: “Tier II”

This is me welcoming you back! I bring you all to another feature from the Terran Myth Universe.

The Developmental Tiers: Part 3 of 4

You Can Find
Part 1 here (Tier IV)
Part 2 here (Tier III)
Part 3 here (Tier II)

Here I will discuss the different levels of development between factions in the Terran Myth Universe. These levels are divided into Tiers; I being the lowest developed while IV is the highest developed. Of course I will only mention those that are introduced in book 1.

Tier II Factions: What to Expect.

-Steady Power Supply Generation.
– Various Areas of well developed infrastructure.
-Various amounts of undeveloped resources.

Details of what to Expect in Tier II factions:

-Limited forms of power generation, fusion energy would be the height of their development.

-Little to none internal implants of significant design. Datapads are only used by the governments, wealthy, and businesses.

-Energy weapons are prohibited from their possession, as well are most advance tier III weaponry.

-Projectile weapons are their primary weapons with various advance projectile weapons. (ie tracker rounds/ smart rounds)

-Contracted FTL from companies of higher tiers, as well has possessing limited space travel capabilities.

-Warships are of derelict classes compared to modern vessels.

-Main source of space travel is for trade. Must travel to areas possessing gates to move about the Galaxy.

-No advance weaponry beyond possibilities of Nuclear weapons.

-Usually own less than a dozen star systems. Rare case for Tier II to own more but it does happen. Usually Tier III powers prevent expansion of Tier II nations.

-Genetic Manipulation is saved for special forces or for the richest. Basic forms are usually the easiest to use. Genetic Engineering, if not forbidden, is highly regulated.

Cannot afford clones nor have abilities to create them. Clone tech is forbidden.

Stay tuned for the final installment of the Developmental Tiers of the TMU.

Keys to the Universe: “Tier III”

This is me welcoming you back! I bring you all to another feature from the Terran Myth Universe.

The Developmental Tiers: Part 2 of 4

You can find part one here (Tier IV)
Here I will discuss the different levels of development between factions in the Terran Myth Universe. These levels are divided into Tiers; I being the lowest developed while IV is the highest developed. Of course I will only mention those that are introduced in book 1.

You shouldn’t be shocked to know that there aren’t that many level IV factions within the Terran Myth. Those babies are part of the big leagues.

Tier III Factions: What to Expect.

-Excellent Power Supply generation
-Well Developed Infrastructure
-Vast Developing Sources of Supply

Details of what to expect in Factions of Tier III:

– A variety of Developed power supplies sources. Governments use antimatter for well funded projects, while commercial/personal parts of society use fusion power.

-Richest/Special Government personnel have the implants that replace Datapads. Or duty specific implant: Ie communications implants. All other social and commercial aspects use datapads, made easily to access.

-Energy Weapons are considered their most advance form of combat weapons. Only used in their military or advance forces.

-Various Faster forms of FTL travel mainly government. Not used commercially.

-Governments have access to instantaneous communications. Not used Commercially.

-Limit Developments for advanced weaponry. (Ships, armor, orbital defenses and various vehicles)

-Own large territories of space but are barely a fraction the size of Tier IV.

-Limited Genetic development for soldier or other personnel.

-Ability to buy clones at will, not able to create quality number of clones.

The Keys to the Universe “The Tireh – Part 2”

Welcome back for the continuing trend of the upcoming book series, The Terran Myth.

Factions of The Terran Myth: Episode I
Faction 1.

Part 2 “What they Offer.”

(You can find part one here Tireh – Part I)

The Tireh (Tie-rea)
It often is said they “Own the Galaxy.”

As we covered in part one of this new trend, we are currently aware that the Tireh own a sophisticated and expansive network of gates. Remembering that these gates, which are gridlocked throughout the Galaxy, allow instantaneous travel between them.

When they aren’t selling you instantaneous transport they are a large purveyor of defense forces, labor work forces, and offer highly priced outsourced materials that come from different quadrants of the Galaxy.

Having such high access to capital (money), a monopoly control over travel, and access to all upper levels of society ranks them as Tier I developed Faction, the highest developed status a faction can gain. (Development Tiers can be found here Tier IV)

Their Defense Force Options:
Due to their vast Network of gates, the total unknown, the Tireh had to look for unconventional ways to supply its need for a military. Their governing body felt they needed to be able respond to threats, defend their gates and patrol any number of systems, without spreading their resource to thin.

Their answer came to this predicament by the creations of an accelerated cloning program, which would offer them countless of service personnel to meet their needs. As long as they could supply them.

They eventually had over whelming number of clone servicemen in their fleet, and vast amounts of warships with no assigned duties. So the Tireh then created another business, and it was almost mercenary in its method of operation. It also was Subjected to a lot more restrictions than a normal mercenary business. The Tireh took to supply the option of a Defense Force to parties that purchased gates from them. It became a major success.

(Tireh Defense Forces will be covered in more detail at a later date)

The Labor Force:

After crafting their military the Tireh took to offering a non-expensive labor force based off of a different cloning method they developed. They saw cloning as such a quick and easy way to creating a more developed sector of space that they never stopped. This over excessive cloning program, pumping millions of clones into creation, increased high level of “proudness” in natural born Tireh to what outsiders now consider a normal characteristic.

(Clones and their place in society will be covered at a later date)

Outsourced materials:

Simply enough, they control a galactic scale market of goods. Over priced good, but they give you access to them rather than one person needing to travel vast distances to get them. This market is limited to the Wealthy factions of the upper tiers, who are the only ones that can afford that luxury. The rest rely on the traditional trade markets or self development.

This galactic market does not limit the profit trading companies gain or that of an independent trader. Local or galactic trade is still how almost all goods are transported and purchased.

The keys to the Universe “The Tireh – Part 1”

Welcome my fellows to a starting trend of things to come.

Factions of The Terran Myth: Episode I
Faction 1.

Part 1 “Their Purpose.”

The Tireh (Tie-rea)
It often is said they “Own the Galaxy.”

Colors often related to their faction: Red, White, Gold, and black.

Government type: Republic
Attribute: Corporation Driven
Galactic Influence: Doesn’t care
Threat level: 8.5 (1 being weak, 10 being unstoppable)

The Tireh are a very proud people and are overly confident with their “status” in known space. They own, operate, and control the largest business in the universe. They control instantaneous travel.

Through a sophisticated network of gates, the Tireh effectively connect the all human controlled territories; they virtually control trade, business dealings, and how military and political power spreads throughout the universe. Fortunately for the human race the Tireh do not waste their time with these tedious things. They care for the only thing any business owners care for, money.

For each time someone passes through a transit point, they pay a transit fee. For each gate the Tireh operates for themselves, there are 9 other gates that are payed for and used independently by a separate governing factions that own a lot of territory. Often, since there are vast amounts of not unaligned star systems, large groups of independent governing star system that can’t afford one own their own all pitch in a portion to afford one in their sector; with hopes decrease travel and increase trade.

It should be understood that Tireh personnel are the only ones trained to operate the gates functions. These separate governments just have to pay for the rights to use the gates, which in turn pays for Tireh work personnel to operate the gates and conduct any repairs that may come up. These members of the Tireh are part of a second option that is offered and it is their second greatest product; mercenaries (which will be covered in part 2). These gates operate however the paying parties chose for them to be, just as long as they Tireh get their money. The Tireh insures that their money is collected.

Coming soon, Part 2 “What they have to Offer.”

Side note: I am way too excited while writing the story to not share these things. So I have devised this as a method to make sure I don’t have any big soil alerts!

Check out Part II Here