Tag Archives: SiFi

Rogue Intelligence Update!

So I drifted off to check on my ghost writer! The story has come along well. A few touches up here and there will be needed but thus far I enjoyed it.

To me the ending is everything, it is the last thing you leave the readers with. I want to leave you all with either one of two feelings. The first being a modest “wow” factor or the other leaving you upset and craving for more.

Both thoroughly please me! So feel free to express both when needed. EPD the end of January!

Stay tuned tomorrow for what I find to be some of the greatest concepts of writing.

Keys to the Universe “Tireh Defense Force”

As usual! Welcome my friends to another feature from the Terran Myth Universe, or the TMU.

Origins:
Following this is an continuation from the original posts’. Tireh – Part 1, Tireh – Part 2

On this post I will cover the almost lost elements that I forgot to publish weeks ago.

The Tireh Defense Force Options:
Or in a general summary their Mercenary Department.

Years after the creation of their accelerated cloning program, The Tireh quickly found themselves with a vast surplus of clone soldiers. In response to wasting resources on servicemen not serving the Tireh began including a defense package option for the faction or factions that purchased their gates. This was the furthest they were willing to go into the mercenary type of businesses in regards to regional conflicts between lawfully accepted factions.

Lawfully accepted means that they are accepted to be a legitimate government. Not pirates or large criminal forces.

The Defense Force package was a great success, most Tireh “mercenaries” focused on local defense of the systems that homed any of the Tireh Jump Gates.

The Defense force was expanded to include its ability to act as a Disaster aid force and as a peace keeper against pirates (when requested) for defensiveless solar systems.

The Tireh would go on to create its own task forces within the Defense force to contract for these options. Becoming one of the largest military powers in the galaxy to own the smallest amount of territory.

Stay tuned for a continuation of the TDF!

Keys to the Universe “Upcoming Post”

Following this is an excerpt from the original posts. Tireh – Part 1, Tireh – Part 2

Their Defense Force Options:
“Due to their vast Network of gates, the total unknown, the Tireh had to look for unconventional ways to supply its need for a military. Their governing body felt they needed to be able respond to threats, defend their gates and patrol any number of systems, without spreading their resource to thin.

Their answer came to this predicament by the creations of an accelerated cloning program, which would offer them countless of service personnel to meet their needs. As long as they could supply them.

They eventually had over whelming number of clone servicemen in their fleet, and vast amounts of warships with no assigned duties. So the Tireh then created another business, and it was almost mercenary in its method of operation. It also was Subjected to a lot more restrictions than a normal mercenary business. The Tireh took to supply the option of a Defense Force to parties that purchased gates from them. It became a major success.”

Following this post will be the indeptt post!

Keys to the universe is where you find out the “know” for The Terran Myth Universe.

Keys to the Universe: “Tier I”

This is me welcoming you back! I bring you all to another feature from the Terran Myth Universe.

The Developmental Tiers: Part 4 of 4

You Can Find
Part 1 here (Tier IV)
Part 2 here (Tier III)
Part 3 here (Tier II)

Here I will discuss the different levels of development between factions in the Terran Myth Universe. These levels are divided into Tiers; I being the lowest developed while IV is the highest developed. Of course I will only mention those that are introduced in book 1.

Tier I Factions: What to Expect.

-Scarce Power Supplies
-Limited developed Infrastructure
-Numerous Quantities of untapped resources.

Details of what to Expect in Tier I Factions:

-Usually many divisions in society that hinder their growth beyond their home world.

-Basic forms of power generation; nuclear power is the most advanced and limited in Tier I capabilities.

-Energy weapons are banned from from Tier I uses.

– Projectile weapons are only weapons Tier I have access too. (May possess advanced projectile weapons.)

– Subliminal space flight for inner system travels. Limited FTL for galactic travel. Most hitch rides on trade ships.

-Unlikely to have warships, if they do then are subliminal. (Probably heavy armor and weapons- fortresses in space)

-Possible nuclear weapons, but rare.

-Owns only one system and possibly only one major settled planet.

-Genetic Manipulation is prohibited for Tier I as well are clones.

-Heavily regulated factions of near other factions.

Rogue Intelligence 3rd update

I decided to check in with my “ghost” to see how the story was coming along. Finally I can say a lot of much needed progress has been made!

The characters names maybe released earlier or just some creative back grounds, like the Keys to the Universe.

Which if you are out of the loop, the Keys to the Universe is the “in the know” from what you won’t get to know by reading the novel “Terran Myth: Book 1” EPD January 2015.

The short story for rogue intelligence is a fun newishly developed idea that I mention a month ago. It may eventually have 2 more features after it to combine for a novel or a novella.

January can’t get here any sooner!

Things to Come!

Soon to come will be a partial reorganizing of the order post come in. Due to the Keys to the Universe feature of the Sharaj (which I recommend you read because it won’t be in the novel) I have come to conclude that a whole separate page will be well suited for the many more features that will be posted up to the release date of the book.

For those who are tuning in late, the Keys to the Universe posts’ are general information, guides and back stories for things that won’t be spoken with detail in the book.

Such as the overwhelming differences in the tiers developments, the story of the Sharaj, the origins of others.

They are all for fun and for partial advertising.

So stay tuned!

Vattas War Book Series

This book, in my opinion, leads the charge on how to regulate space travel and the costs (even though it’s slightly understated) of traveling on ones own dime.

This book series also does an excellent job on normalizing space travel into a lesser impressionistic form we normally expect as the “awe” of how people view space flight. (This Something I wish to capture in my own novel.)

Follow from the perspective of the stories Protagonist, Kylara Vatta, who will bring you along on her journey full of cost, trials, traitors, war and death.

Kylara Vatta, former cadet of Slaughter Keys Space Force, was casted out from lending help to a lower classmate that embarrassed the Space Force. She returns home, sad, dramatic and over emotional, to her family.

The Vattas are a generously weathly family, owning massive farms, shipping and trading companies. She is tasked out by her father to be Captain of a ship as it is sent to the scrap yard.

On the way she runs into trouble, war, chances to make profits of her own and start her own independent trading company. Then something tragic happens to the once prestigious Vatta family; now where their name goes so does death and distraction.

She goes from simple trader, to mercenary, to the Admiral of the Space Defense Force – 3rd Fleet. Where she battles to protect all of free independent states from oppressors operating in the shadows. Oppressors that killed all her immediate family.

Check it out! Vatta’s War

Besides over zealous “suspicion” all the characters have, it’s a really good book series.

Terran Myth Update

Exciting news!

On track to be in the last 5th of the book by the end of next week!

Editing is still on going, for two editors I have destroyed the normal reading process since they are just doing basic grammar and spelling. (Sorry guys!)

I’m crossing the 80k word mark by next Monday for sure! The reason it seems slow is because I had to pause for a couple of days while interviewing for new jobs.

Yes! I got a better paying job with a lot more free time! So I can write until my heart gives out. (Which I hope is 60 years from now)

So enjoy folks! And remember to stay tuned for more fun features!

Keys to the Universe: “Tier II”

This is me welcoming you back! I bring you all to another feature from the Terran Myth Universe.

The Developmental Tiers: Part 3 of 4

You Can Find
Part 1 here (Tier IV)
Part 2 here (Tier III)
Part 3 here (Tier II)

Here I will discuss the different levels of development between factions in the Terran Myth Universe. These levels are divided into Tiers; I being the lowest developed while IV is the highest developed. Of course I will only mention those that are introduced in book 1.

Tier II Factions: What to Expect.

-Steady Power Supply Generation.
– Various Areas of well developed infrastructure.
-Various amounts of undeveloped resources.

Details of what to Expect in Tier II factions:

-Limited forms of power generation, fusion energy would be the height of their development.

-Little to none internal implants of significant design. Datapads are only used by the governments, wealthy, and businesses.

-Energy weapons are prohibited from their possession, as well are most advance tier III weaponry.

-Projectile weapons are their primary weapons with various advance projectile weapons. (ie tracker rounds/ smart rounds)

-Contracted FTL from companies of higher tiers, as well has possessing limited space travel capabilities.

-Warships are of derelict classes compared to modern vessels.

-Main source of space travel is for trade. Must travel to areas possessing gates to move about the Galaxy.

-No advance weaponry beyond possibilities of Nuclear weapons.

-Usually own less than a dozen star systems. Rare case for Tier II to own more but it does happen. Usually Tier III powers prevent expansion of Tier II nations.

-Genetic Manipulation is saved for special forces or for the richest. Basic forms are usually the easiest to use. Genetic Engineering, if not forbidden, is highly regulated.

Cannot afford clones nor have abilities to create them. Clone tech is forbidden.

Stay tuned for the final installment of the Developmental Tiers of the TMU.

Action Will Always Be Action

A lot of people focus specifically on one specific genre that reflects their imagination comfortably. This is not the case for everyone. So people stay true to the overall genre that fits them.

For me, this genre would be action. Action is what defines me and drives me; whether it be a battle of kings, conqueror of worlds, defenders of the peace or a band of rebels for independence.

I have dabbled in many sub-genres of the like but I cannot seem to stay focused enough for it to define me as one face. Therefor I would like to see how the future will transform the genre of Action.

Safely I’m saying that whatever the sub-genre, if it is action, then it will always be action I write.

Stay tuned for updates!