Tag Archives: sciences fiction

Keys to the Universe: “Tier I”

This is me welcoming you back! I bring you all to another feature from the Terran Myth Universe.

The Developmental Tiers: Part 4 of 4

You Can Find
Part 1 here (Tier IV)
Part 2 here (Tier III)
Part 3 here (Tier II)

Here I will discuss the different levels of development between factions in the Terran Myth Universe. These levels are divided into Tiers; I being the lowest developed while IV is the highest developed. Of course I will only mention those that are introduced in book 1.

Tier I Factions: What to Expect.

-Scarce Power Supplies
-Limited developed Infrastructure
-Numerous Quantities of untapped resources.

Details of what to Expect in Tier I Factions:

-Usually many divisions in society that hinder their growth beyond their home world.

-Basic forms of power generation; nuclear power is the most advanced and limited in Tier I capabilities.

-Energy weapons are banned from from Tier I uses.

– Projectile weapons are only weapons Tier I have access too. (May possess advanced projectile weapons.)

– Subliminal space flight for inner system travels. Limited FTL for galactic travel. Most hitch rides on trade ships.

-Unlikely to have warships, if they do then are subliminal. (Probably heavy armor and weapons- fortresses in space)

-Possible nuclear weapons, but rare.

-Owns only one system and possibly only one major settled planet.

-Genetic Manipulation is prohibited for Tier I as well are clones.

-Heavily regulated factions of near other factions.

Keys to the Universe: “Tier II”

This is me welcoming you back! I bring you all to another feature from the Terran Myth Universe.

The Developmental Tiers: Part 3 of 4

You Can Find
Part 1 here (Tier IV)
Part 2 here (Tier III)
Part 3 here (Tier II)

Here I will discuss the different levels of development between factions in the Terran Myth Universe. These levels are divided into Tiers; I being the lowest developed while IV is the highest developed. Of course I will only mention those that are introduced in book 1.

Tier II Factions: What to Expect.

-Steady Power Supply Generation.
– Various Areas of well developed infrastructure.
-Various amounts of undeveloped resources.

Details of what to Expect in Tier II factions:

-Limited forms of power generation, fusion energy would be the height of their development.

-Little to none internal implants of significant design. Datapads are only used by the governments, wealthy, and businesses.

-Energy weapons are prohibited from their possession, as well are most advance tier III weaponry.

-Projectile weapons are their primary weapons with various advance projectile weapons. (ie tracker rounds/ smart rounds)

-Contracted FTL from companies of higher tiers, as well has possessing limited space travel capabilities.

-Warships are of derelict classes compared to modern vessels.

-Main source of space travel is for trade. Must travel to areas possessing gates to move about the Galaxy.

-No advance weaponry beyond possibilities of Nuclear weapons.

-Usually own less than a dozen star systems. Rare case for Tier II to own more but it does happen. Usually Tier III powers prevent expansion of Tier II nations.

-Genetic Manipulation is saved for special forces or for the richest. Basic forms are usually the easiest to use. Genetic Engineering, if not forbidden, is highly regulated.

Cannot afford clones nor have abilities to create them. Clone tech is forbidden.

Stay tuned for the final installment of the Developmental Tiers of the TMU.

Terran Myth 2nd Update

I have solidified my position at being halfway done!

After a scene revision, and lots of research to ensure what I was writing made sense. I have officially set my foundation for a solid halfway point.

Also, the first book may cross just slightly over 100k words due to the awesome action sequence I didn’t realize I was being sucked into. And there are still a few more sequences I have yet to write. We shall cross that bridge when we come too it.

Smile folks! It was pretty awesome to be able write these things!

I refrain from releasing any spoiler alerts or plot details because it is part of why I like writing. (To tease the anticipation of the masses.) Tomorrow I shall be one chapter closer to my quickly approaching “micro-goal” to being 4/5ths of the way done. Hopefully I’ll be typing most of the chapters going into Christmas.

Keys to the Universe: “Tier III”

This is me welcoming you back! I bring you all to another feature from the Terran Myth Universe.

The Developmental Tiers: Part 2 of 4

You can find part one here (Tier IV)
Here I will discuss the different levels of development between factions in the Terran Myth Universe. These levels are divided into Tiers; I being the lowest developed while IV is the highest developed. Of course I will only mention those that are introduced in book 1.

You shouldn’t be shocked to know that there aren’t that many level IV factions within the Terran Myth. Those babies are part of the big leagues.

Tier III Factions: What to Expect.

-Excellent Power Supply generation
-Well Developed Infrastructure
-Vast Developing Sources of Supply

Details of what to expect in Factions of Tier III:

– A variety of Developed power supplies sources. Governments use antimatter for well funded projects, while commercial/personal parts of society use fusion power.

-Richest/Special Government personnel have the implants that replace Datapads. Or duty specific implant: Ie communications implants. All other social and commercial aspects use datapads, made easily to access.

-Energy Weapons are considered their most advance form of combat weapons. Only used in their military or advance forces.

-Various Faster forms of FTL travel mainly government. Not used commercially.

-Governments have access to instantaneous communications. Not used Commercially.

-Limit Developments for advanced weaponry. (Ships, armor, orbital defenses and various vehicles)

-Own large territories of space but are barely a fraction the size of Tier IV.

-Limited Genetic development for soldier or other personnel.

-Ability to buy clones at will, not able to create quality number of clones.