Rogue Intelligence 2nd Update

Imagine yourself in-control of a warship on patrol out on the frontier of mankind’s reach into space. You with 9 others are tasked to enforce the laws and keep the peace with command over an Ancient Artificial Intelligence. Your enemies are everywhere where; ranging from pirates, corrupt governments (civil and marshal), gangs, and hostile militia forces.

You ask yourself, how does an AI make a difference with only 10 people, while only 4 of those 10 are combat oriented? Easy. Your AI companion effectively controls the whole ship, limiting the stress of command. As well this AI comes with an accompaniment of neat “toys,” at your disposal.

Your Command Assets:
-4 Company’s of Centurion Basic Combat Robots aka Androids (Droids). (800 Units)
-2 Platoons of Special Operation Advance Androids with Synthetic Skin cover. (86 units)
-Attack Fighters built for dual-purpose operation in deep-space and down in an Atmosphere. (16 units)
-Transports capable of transferring a platoon size element at a time. (4 units)
-Starship’s mounted weapons; ship to ship and orbital bombardments (OB’s are highly discouraged/last or extreme means)
-Ship Fabricators that are used to replace any units that are lost, broken, or malfunctioned.

And to top it all off you can’t call for assistance. You, your team, and the AI are all the help you will ever have. Fleet command see’s it as a waste of resources to have more than one asset teaming up on patrol. Command see one patrol ship being more than enough capable to handle any situation that can occur on the frontier.

How would you handle these situations? Could you save the innocents trapped within the grips of many hostile forces or will you play it safe and only insure things don’t get out of control.

This is a feature from “Rogue Intelligence” A Short Story
Written By Kronos
Created, Edited, and co-written by Tyler Beddard
Publication Date EPD January 2014

(Note: Plagiarism of this material is illegal with out authors consent. )

Picture Source Credit

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